Texturall. Bespoke Southbank Centre Shoes...
Oxford Shoes Southbank Centre – Hayward Gallery
We commissioned James Taylor & Son, traditional shoemakers of Marylebone, to collaborate with me on the manufacture of a shoe based on the South Bank’s Hayward Gallery. I developed a new process of embossing leather which gives an intricately detailed textured result, capturing the essence of the place where the surface occurred.
How is it possible to capture information which carries coded narrative as surfaces can do, and replicate this on a variety of different materials using a range of processes? Answering this question has resulted in the Texturall brand’s products which evoke memories of location, and demonstrate the effects of applying the same texture to a range of different materials with different outcomes.
An Archive of London Textures features thirty famous cultural and unknown landmarks. The archive was formed as part of the Texturall brand collection of textures to be transformed into desirable objects, each recalling the location from which it is harvested.
As the world’s most popular tourist destination London hosted 33 million visitors in 2013. For the Texturall brand we selected twenty famous iconic cultural landmarks, and created an archive of London textures transformed into desirable objects, which recall the location from which they are harvested. Each surface is reproduced in a different material, a perfect replica of the original site surface, captured through use of a 3D Scanner, which in its new form can be transported to any part of the world to continue its evocation of memories.
The six products which currently make up the Texturall brand are The Barbican Pendant (silver), The London Eye FlipFlop (EVA foam), and South Bank Shoes, the Hayward Gallery Tote Bag and the Victoria & Albert Museum Wallet (all made of leather texturised in scaled down versions of different architectural surfaces), Plus An Archive of London’s Textures a self published book of research.
The marriage of individual handcraft making with industrial processes is both an underpinning value and an essential element of all stages of the project, from conception to market. For example, we created a process to capture texture through an in-situ 3D scan of the texture, which provides 3D files, followed by use of a 3D Printer, where the scans are converted into solid objects.